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Management and Creativity : From Creative Industries to Creative Management pdf, epub, mobi

Management and Creativity : From Creative Industries to Creative Management pdf, epub, mobi

Chris Bilton,: Management and Creativity : From Creative Industries to Creative Management

Management and Creativity : From Creative Industries to Creative Management


Description

This book explores the relationship between the management of creativity and creative approaches to management. * Challenges the stereotypical opposition between 'creatives' and 'suits'. * Draws on the work of management theorists such as Mintzberg and Porter and creativity theorists such as Amabile and Boden. * Draws on the practical experience of individuals working in the creative industries. * Looks at the place of creative organisations and creative business management in a new creative economy, based on ideas, images and information.

It is not only a personal guide to the spirit, but also a path through self-knowledge to compassionate action in the world. Arthur Zajonc, author of "Catching the Light: The Entwined History of Light and Mind"" This book is all yours. You create the cover, you decide what the pages will look like, you choose what colors to use, and what to draw next. You make the story come to life with your hands and your imagination because you're the illustrator. And when you're finished, there won't be another book like it in the whole world. In this title, you'll show the whole world that Grandma is a superhero. She's bound to get a kick out of your illustrations of her, caped and costumed, saving the Management and Creativity : From Creative Industries to Creative Management free epub world one good deed at a time. In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the "New York Times" and the "New Yorker," and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In "How to Do Things with Videogames," Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium s ability to create complex simulated realities.Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. "How to Do Things with Videogames" offers a fresh starting point to more fully consider games progress today and promise for the future.


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Author: Chris Bilton,
Number of Pages: 216 pages
Published Date: 18 Sep 2006
Publisher: John Wiley and Sons Ltd
Publication Country: Oxford, United Kingdom
Language: English
ISBN: 9781405119962
Download Link: Click Here
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